Hello

I’m Leandro, a user researcher for games and products. With a background in social psychology and in UX since 2007, I apply scientific methods to understand users and help teams build amazing experiences. Previously at Google, King and Zynga, now at Netflix Games.

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my work

Check out my work

Farm Heroes Saga

  • UX Leadership
  • Game User Research

Farm Heroes Saga is King’s puzzle game, played by 50 million people. As Design Lead, I led continuous user research to modernise its 10+ year LiveOps, enabling the whole team to run studies while I owned quality. A better understanding of our players improved new player retention and, over time, monetisation.

Netflix Games

  • Game User Research
  • Pre-Launch Research
  • UX Research
  • Current Work

Netflix Puzzled is a hub of puzzle games for Netflix subscribers, with a new puzzle type launched every month. As Game Researcher, I assess each game before launch using a standardised questionnaire I designed to cover our game design pillars. This helps the team decide what to release, iterate on or drop. Pre-launch research sped up the pipeline, reduced negative feedback and significantly increased adoption compared with games launched without it.

Star Wars: Hunters

  • UX Leadership
  • Stakeholder Management
  • Games Research

Star Wars: Hunters was a mobile arena shooter that brought Star Wars fans from around the world to compete. As UX Lead, I set the direction for UX through Design Pillars, Values and Principles, ran hands-on research and guided agencies in delivering research and UX improvements. I also managed stakeholders, aligning research with their priorities so insights informed the development process, and kept constant contact with real players through internal and external studies.

Things I’m good at

Quantitative UX Research

Designing end-to-end research on user behaviours and attitudes, including experiments and surveys designed to limit response bias, and analysing data with regressions, ANOVA, chi-square, conjoint analysis, etc.

Qualitative UX Research

Planning and executing qualitative research from scratch to understand how people perceive, feel, and think about games and products, using interviews, discourse analysis, ethnography, Delphi, etc.

Games Research

Planning and facilitating playtests, using both quantitative and qualitative methods. Creating high-quality reports that help a game team understand the weaknesses and strengths of a game.

A/B Testing

Quickly validating design decisions through A/B testing. Deep knowledge of different A/B testing techniques.

Cross-functional Collaboration

Evangelising UX to non-UX people and onboarding non-UXers to become an active part of the UX process.

UX Design

Designing prototypes and flows that meet people’s needs, feelings, and aspirations when they interact with products and games.

Game Design

Creating engaging game rules, systems, economies, and levels, always focused on delivering a positive and engaging game experience.

Gamification

Applying game design principles to product design, creating engaging features for customers.

Workshop Facilitation

Fostering collaboration, regardless of whether teams are remote, local, or hybrid. I use techniques to engage a diverse group of people in solving problems and brainstorming solutions.

Public Speaking

Speaking at conferences about UX, Games, Psychology, and Research. It also includes giving training sessions and organising classes for UX professionals at different levels.

People Management

Leading product and game teams by keeping team members engaged and motivated in their work. This includes leading without micromanaging and giving support for career growth.

LiveOps Games

Planning and maintaining LiveOps experiences, such as creating new features, balancing the economy, running events, and scheduling content drops, making sure new and seasoned players always have something to engage with.

2026 – present

Next – Netflix Games

Senior UX Designer and Researcher

Planning new puzzles for the game Netflix Puzzled. Designing systems focused on delighting players and on its optimal usability. Conducting weekly User Research to understand the needs of puzzle players.

2021 – 2024

King

Principal UX and Researcher

Hands on UX Leadership and UX Research at the game Farm Heroes Saga. Established a UX and Research culture in a game with millions of players around the world.

2019 – 2020

Klarna

Sr Product Designer

Built a Shipping Service, making sure deliveries do not get lost in transit due to wrong user information.

2010 – 2017

PopUp Design

Founder & UX Design

Founded a UX agency focused on providing UX Research and UX Design services. Worked on more than 100 projects in 6 different countries.

2011

SAGA

Design Teacher

Worked as a teacher at SAGA (School of Arts, Games, and Animations), a Brazilian Design school.

2007 – 2009

Freelancer

Designer

Digital and graphic design for various clients in Brazil.

2024 – 2026

Zynga

Lead Experience Designer

Led the UX team of the game Star Wars: Hunters, and the UX Design of an unannounced mobile shooter. Responsible for creating UX Pillars and Principles, and researching to understand more about players’ needs and attitudes.

2020 – 2021

Google

Interaction Designer

Embraced the mission of organising the information of the world. Worked on productivity tools for Google Suite users.

2016 – 2019

Booking.com

UX Team Lead

Led the team who built the Genius programme, growing the product to 80M travellers around the world.

2015 – 2016

Red Ventures

Team Lead & Sr UX Designer

Led the UX team of a product focused on customer acquisition. In one year, we increased the number of customers of our main client by 100%.

2009 – 2011

Casa Rosada

Webdesigner

Webdesign and Front-End development at the Brazilian Marketing Agency Casa Rosada.

TALKS AND KEYNOTES

I can talk about UX and Psychology, Research Methodologies, Design Theory. Are you organising a UX Design or Game Design event? Reach me out if you are interested in a talk.

COACHING AND COURSES

I offer 1:1 coaching sessions and trainings in UX, User Research and Game Design fields. If you are interested in hiring a training for a group, please reach me out for a quote.

Ask for a quote

ABOUT ME

User-focused Design Leader with experience designing global products, internal products, and mobile free-to-play and live-service games. Currently, I work as a UX Designer and Researcher on the game Netflix Puzzled, establishing design best practices and fostering a culture of understanding users’ aspirations. Previously, I led the UX and Meta-Design team at Zynga, owning game loops, economies, and progression systems that lifted engagement and revenue while staying fun and fair.

In the past 20 years, I led multi-disciplinary design squads for games and live digital products. As a Leader, I’ve mentored designers in systems thinking and mixed-method research, defined growth-driven design strategy, and established quality bars through clear principles, values and vision. I also worked on upscaling Design teams by defining job descriptions and hiring strategies.

Hire me!

LET’S WORK

Quantitative UX Research · Qualitative UX Research · Games Research · A/B Testing · Cross-functional Collaboration · UX Design · Game Design · Gamification · Workshop Facilitation · Public Speaking · People Management · LiveOps Games ·
Leandro Lima
Hire me!